Check me if I’m wrong here. When you release a game, and it gets rated by some standards body to suggest who should or shouldn’t play it, that effectively says who’s hands the game should go in, right?
It’s then the responsibility of parents, kids, game owners, etc. to make sure that it gets carried out.
Now, if you choose to just *not* rate a game, to prevent it from going on the market at all, wouldn’t that suggest that your system doesn’t work? Or maybe that people will want to play the game, so you’re going to “protect” them?
Freaky stuff. But that’s what they’re doing down in Oz according to this report from El Reg.
Not assigning a game a maturity rating so the producer is unable to market it at all. Face it, if it was “too” something then people wouldn’t buy it. When sensors attempt to stop something from ever reaching the market it suggests that it would have a wide audience, otherwise they wouldn’t bother.
Or maybe their “system” is just as foobared as everywhere else. Who know.

